Slacker Nerds
Showing posts with label hexcrawl. Show all posts
Showing posts with label hexcrawl. Show all posts
Apr 10, 2019

More on hexcrawling (part 2)

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Part one here. I got to use my traces/tracks/spoor/monster/lair table for encounters this week and found out it doesnt work for hex crawl...
Jan 26, 2019

More hexcrawling

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I’m working on a few new systems for my hexcrawling and thought I’d bring you all on the ride! I mention my time pool and thought I’d explai...
Nov 9, 2018

Seven Hexes For Use In Your Campaign

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This is a slightly updated version of the one that appears in my Nuggets #1 zine . I've been creating a new world seven hexagonal...
Oct 3, 2018

Sewer Crawl

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I've been working on an abstract means of exploration for dungeon, city, and other small areas I don't feel like mapping as we go...
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