1st edition DMG |
Random sample dungeon hex |
OneNote tables |
Too many stairs |
1st edition DMG |
Random sample dungeon hex |
OneNote tables |
Too many stairs |
KuSo I posted a picture of the new Creature Codex from Kobold Press to my D&D groups Facebook and said, "Boy are you f*cked."
Man I love this book. I just finished demons and already have encounters germinating in my head. I even have some that could spring into multi session adventures! My thoughts so far:
There is a good spread of creatures with amazing nuggets of flavor. I've caught myself thinking this is to high or to low for a sprouting idea in my head, only to see the CR is opposite what I would have thought. So far the CR does not effect the depth of background at all.
Did I mention variety? As the second Kobold Press (5th if you count the WoTC three) monster tome there could have been a lot of variation on the same sets of monsters, sure there's enough new clockwork, derro and other staples to add to your collection, but the vastness of the content in between is varied and mostly unique.
So what dont I like? KP has to steer clear of WoTC IP, no beholders, going and other property of Wizards, so they see the need to fill that gap with stuff of their own. This is a problem with the Kobolds supporting their own setting, Midgard. They can't say going live here and use kuo-toa there, they need to make up creatures for that gap (cueytal and deep ones respectively).
That the short and sweet first look. I only got the pdf, so I didn't really do a flip through, just started reading from the beginning. Let me know what you think!
Easy
|
City
|
Moderate
|
Borderlands
|
Hard
|
Wildlands
|
d12
|
|
1
|
1 per level worth
of abilities (2nd level 2 spells/abilities)
|
2
|
+1 Exhaustion
|
3-4
|
Encounter (2nd or
third means harder encounter)
|
5
|
Lose level/2 hit
dice
|
6-8
|
Lose 2*PCs pieces
of equipment (bolts/arrows etc count as sold)
|
9-11
|
Lost add 1 day per
level
|
12
|
Lose 1 from
attribute used until long rest
|
I grabbed Palthar's Sundry, a free adventure, from Troll Lord Games last week and found the perfect spot to drop into my current campaign. The map is a small 12 room Dyson, filled with some staple encounters.
I had given the players a treasure map already and planned on adding a coin, the second piece of the intro to the adventure, but my players jumped on the map this week! Palthar's Sundry is an out of the way retreat for a former adventuring party that died in the field. Some driders had taken over and looted the place and made it a cozy home for some spiders.
There's a painful trap on the stairs that repeats if the players don't watch out, but clever players will take it as a reward. The fights are straight forward and players are rewarded for being stealthy. The last fight is against 2 driders, which my 4 player, 3rd level party was not ready for. Running was the plan, but a few wanted the cash they assumed was hiding after the driders. After a good 40 minutes of intense discussion, they devised a plan. Cleverly, they used the environment to their advantage and cut the rope bridge spanning the 2 sides of the complex.
Palathar's Sundry is a good little dungeon to drop into your campaign when you need a small adventure for your party to stumble into or as part of your plot.
https://www.trolllord.com/tlgstore/#!/Palthars-Sundry/p/113460050
green | desert | hills | |
Herd Animal | 1 | 1 | 1 |
Stone/Marble | 2 | 2 | 2 |
Gems/Metal | 3 | 3 | 3 |
Coal | 4 | 4 | 4 |
Sugar | 5 | 5 | 5 |
Incense | 6 | 6 | 6 |
Wood | 7 | 7 | 7 |
Cotton | 8 | 8 | 8 |
Silk | 9 | 9 | |
Salt | 10 | 10 | |
Fruit | 11 | ||
Wheat | 12 |
1-2 Failure with Despair
3-4 Failure with Threat
5-6 Failure with advantage
7-8 Failure with Triumph
9-10 Failure
11-12 Success
13-14 Success with Threat
15-16 Success with Despair
17-18 Success with advantage
19-20 Success with Triumph
1-2 Jailed for 1d6+1 days or a fine of 1d6x10g per levelTime to spruce it up, remember we're role playing here.
3-4 The person who helped you will crack under any pressure from the law
5-6 nothing, +5 to next roll
7-8 the person won't help you, but has a job for you.
9-10 Nothing this time
11-12 Someone is able to help you
13-14 The person who helps you seeks to use it against you
15-16 There is a miscommunication with the person
17-18 You made a new contact who can help you.
19-20 Person has a direct link to what you are asking.
1-2 What? I'm a constable, come with me. Jailed for 1d6+1 days or a fine of 1d6x10g per level.Boom, carousing table for assistance in criminal activities. Next project is the actual crime.
3-4 Sure I can help you, as long as no one asks any questions.
5-6 Not me, but I know some people on the other side of town that do that kind of thing. +5 to next roll
7-8 Sorry, can't help you, but I have some work that you might be interested in.
9-10 Nothing this time, no one seems to be able to help.
11-12 Sure, I got your back.
13-14 I'll help you, for an unnamed favor to be used later.
15-16 Yea, sure, what was that? Yea, yea, yea sound like a plan, I got to run.
17-18 I like the cut of your jib, I'm in and why don't you look me up if you need anything else.
19-20 You're kidding, I was just thinking of what I was going to do with this information!
1-3 What? I'm a constable, come with me. Jailed for 1d6+1 days or a fine of 1d6x10g per level.
4-6 Sure I can help you, as long as no one asks any questions.
7-9 Not me, but I know some people on the other side of town that do that kind of thing. +5 to next roll
10-12 Sorry, can't help you, but I have some work that you might be interested in.
13-15 Nothing this time, no one seems to be able to help.
16-18 Sure, I got your back.
19-21 I'll help you, for an unnamed favor to be used later.
22-24 Yea, sure, what was that? Yea, yea, yea sound like a plan, I got to run.
25-27 I like the cut of your jib, I'm in and why don't you look me up if you need anything else.
27-30 You're kidding, I was just thinking of what I was going to do with this information!
Dearest Hansel,
It has been a while since I have written, I am traveling to find you. I thought I saw you board a carriage that was going towards the school. I found some people to travel with. There were problems before we could proceed, so I joined a posse and went after the red glove band. I thought i killed you in the field, but it was just a goblin wearing your clothes. Weird, right? We found a sepulchre and our brave leader was knighted by some skeleton dude. I did it to, I got a sweet broach!
The next day we traveled to the last castle in the kingdom, a keep on the borderlands if you will. The magistrate had heard of our exploit and charged us with rescuing the child. As she breathes! It was certainly fortunate The Rescuers were on the caravan.
We traveled to the meet and crashed through the door. There was a dark druid there who melded into stone! It reminded me of that thing you used to do when we were kids and my parents would come home. Well, I saved that kid and we got him back. By the light of the dark one, it turned out to be the duke’s son! We were invited to dinner and met a whole cast of characters! It was amazing, a meal where we were surrounded by what is to come! I met my teacher. He was swell.
Well, we are going to be on our way soon. You know what that means, I'm finally going to find you, I've been waiting years for this.
Your cousin,
Dane